July 5 2014
Almost two years later, the Boost C++ Library project finally merges my patch
Almost two years ago, I was using Boost’s PropertyTree library as a JSON serializer. It had a bug that included extra whitespace in the output, when disabling the “pretty” option. I submitted a patch.
I implemented it locally, to reduce bandwidth for a game title I was working on. The bandwidth savings add up, given the frequency of data refresh. It’s a simple fix.
It was finally merged to master five months ago.
I you work in C++ and haven’t tasted the Boost libraries, I’d highly encourage you to do so. Modern C++ doesn’t resemble old school C in the slightest. Some of my most favorite libraries in the world have been included in the C++11 standard.
This was done, and made possible, by Adobe’s FlasCC initiative. KIXEYE ported all of their ActionScript to C++ to run both on the client and server with a shared code base, during my multiplayer implementation project, that I lead. The game still runs in the Flash Player… with more explosions.